_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel
Description
Signature
/// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( vector<float, isArray+Shape.dimensions> location, float compareValue, float level) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 2: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 1; /// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( SamplerComparisonState s, vector<float, isArray+Shape.dimensions> location, float compareValue, float level) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 1: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( SamplerComparisonState s, vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0; /// Requires Capability Set 2: float _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.SampleCmpLevel( SamplerComparisonState s, vector<float, isArray+Shape.dimensions> location, float compareValue, float level, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where access == 0 where isCombined == 0;
Parameters
location : vector<float, isArray + Shape.dimensions>
compareValue : float
level : float
offset : vector<int, Shape.planeDimensions>
status : uint
s : SamplerComparisonState
Availability and Requirements
Capability Set 1
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
metal
Available in all stages.
spirv
Available in all stages.
Capability Set 2
Defined for the following targets:
hlsl
Available in all stages.