We’re excited to announce that Slang will have a significant presence at SIGGRAPH 2025 in Vancouver this August! This year’s conference will feature three major Slang events: a hands-on lab for learning the language, a comprehensive course on neural shading techniques, and a Birds of a Feather session for community discussion and updates.
Sunday, August 10, 4:00-5:30 PM PDT
West Building, Rooms 121-122
Join us for a comprehensive hands-on lab that will take you from Slang basics to advanced features. This interactive session, led by NVIDIA’s Nia Bickford, Tristan Lorach, and Chris Hebert, will cover:
The lab is designed for graphics developers of all experience levels, from those new to shader programming to experienced developers looking to modernize their workflow. Computers will be provided, so no preparation is required—just bring your curiosity and enthusiasm for modern shader development!
Wednesday, August 13, 2:30-3:30 PM PDT
British Ballroom, Fairmont Waterfront
This community-focused session will provide the latest updates on Slang development and foster discussions about the future of shader programming. The session will include:
This is your opportunity to connect with the Slang Working Group, share your experiences, and help shape the future direction of the language. Whether you’re actively using Slang or just curious about modern shader development, this session will provide valuable insights and networking opportunities.
Thursday, August 14, 9:00 AM-12:15 PM PDT
West Building, Rooms 109-110
This intensive course will teach you how to implement neural shading techniques using Slang, where traditional graphics algorithms are replaced with neural networks. This course covers:
The course includes interactive samples written in Python and Slang, allowing you to follow along and experiment with the techniques in real-time. This is your opportunity to learn from the experts who are pushing the boundaries of what’s possible with neural graphics.
We’re also excited to announce our latest Slang release, which brings significant improvements and new features to the language. This release continues our commitment to making shader programming more accessible and powerful: Slang Release v2025.14.3
We’re also excited to announce our latest Slang release, which brings significant improvements and new features to the language, including:
override keyword requirement for overriding default interface methodsexpand operator support for concrete tuple valuesWe’ve redesigned how AST deserialization and deduplication is implemented in the compiler, enabling on-demand deserialization of the core module. This architectural improvement leads to a significant performance boost, with over 3x speedup in createGlobalSession and reduced end-to-end compile times for small to medium shaders. In our benchmarks, the compile time for a typical fragment shader with slangc dropped from 260ms to 80ms.
SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate)DeviceIndexint/uint/bool matrices to arrays for SPIR-VTexture2D from Sampler2Dmad operation support in WGSLDebugGlobalVariable instructions to SPIR-V outputDebugLocalVariableApart from these changes, we also landed many smaller fixes that improve the compiler’s performance, stability and consistency.
This release demonstrates our ongoing investment in Slang’s capabilities and our commitment to the graphics development community. Whether you’re working on traditional rendering pipelines or exploring neural graphics techniques, these new features will help you write better, more maintainable shader code.
If you can’t attend SIGGRAPH 2025 in person, you can still stay connected with the Slang community:
SIGGRAPH 2025 marks an exciting milestone for Slang as we continue to build a modern, accessible shader programming ecosystem. Whether you’re attending the hands-on lab, the neural shading course, the Birds of a Feather session, or all three, we’re looking forward to meeting you and sharing the latest developments in shader language technology.
See you in Vancouver!
For more information about SIGGRAPH 2025, visit the official conference website.