HitObject.GetWorldRayDirection
Description
Returns the world-space ray direction. Valid if the hit object represents a hit or a miss. DXR 1.3 and GL_EXT_shader_invocation_reorder.
Signature
vector<float, 3> HitObject.GetWorldRayDirection();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: ser_hlsl_native.
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.