EvaluateAttributeAtSample
Description
Interpolates vertex attribute at the current fragment sample position.
Signature
T EvaluateAttributeAtSample<T>( T x, uint sampleindex) where T : __BuiltinArithmeticType; vector<T, N> EvaluateAttributeAtSample<T, N:int>( vector<T, N> x, uint sampleindex) where T : __BuiltinArithmeticType; matrix<T, N, M> EvaluateAttributeAtSample<T, N:int, M:int>( matrix<T, N, M> x, uint sampleindex) where T : __BuiltinArithmeticType;
Generic Parameters
T: __BuiltinArithmeticType
N : int
M : int
Parameters
x : T
The vertex attribute to interpolate.
sampleindex : uint
x : vector<T, N>
The vertex attribute to interpolate.
x : matrix<T, N, M>
The vertex attribute to interpolate.
Return value
The interpolated attribute value.
Remarks
x must be a direct reference to a fragment shader varying input.
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: amplification
, fragment
, compute
, mesh
, miss
, callable
, raygen
, intersection
, anyhit
, closesthit
.
glsl
Available in stages: amplification
, fragment
, compute
, mesh
, miss
, callable
, raygen
, intersection
, anyhit
, closesthit
.
spirv
Available in stages: amplification
, fragment
, compute
, mesh
, miss
, callable
, raygen
, intersection
, anyhit
, closesthit
.
Requires capabilities: SPV_NV_compute_shader_derivatives
, spvMeshShadingEXT
.