EvaluateAttributeSnapped
Description
Interpolates vertex attribute at the specified subpixel offset.
Signature
T EvaluateAttributeSnapped<T>( T x, vector<int, 2> offset) where T : __BuiltinArithmeticType; vector<T, N> EvaluateAttributeSnapped<T, N:int>( vector<T, N> x, vector<int, 2> offset) where T : __BuiltinArithmeticType; matrix<T, N, M> EvaluateAttributeSnapped<T, N:int, M:int>( matrix<T, N, M> x, vector<int, 2> offset) where T : __BuiltinArithmeticType;
Generic Parameters
T: __BuiltinArithmeticType
N : int
M : int
Parameters
x : T
The vertex attribute to interpolate.
offset : vector<int, 2>
The subpixel offset. Each component is a 4-bit signed integer in range [-8, 7].
x : vector<T, N>
The vertex attribute to interpolate.
x : matrix<T, N, M>
The vertex attribute to interpolate.
Return value
The interpolated attribute value.
Remarks
x must be a direct reference to a fragment shader varying input.
The valid values of each component of offset are:
- 1000 = -0.5f (-8 / 16)
- 1001 = -0.4375f (-7 / 16)
- 1010 = -0.375f (-6 / 16)
- 1011 = -0.3125f (-5 / 16)
- 1100 = -0.25f (-4 / 16)
- 1101 = -0.1875f (-3 / 16)
- 1110 = -0.125f (-2 / 16)
- 1111 = -0.0625f (-1 / 16)
- 0000 = 0.0f ( 0 / 16)
- 0001 = 0.0625f ( 1 / 16)
- 0010 = 0.125f ( 2 / 16)
- 0011 = 0.1875f ( 3 / 16)
- 0100 = 0.25f ( 4 / 16)
- 0101 = 0.3125f ( 5 / 16)
- 0110 = 0.375f ( 6 / 16)
- 0111 = 0.4375f ( 7 / 16)
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: amplification
, fragment
, compute
, mesh
, miss
, callable
, raygen
, intersection
, anyhit
, closesthit
.
glsl
Available in stages: amplification
, fragment
, compute
, mesh
, miss
, callable
, raygen
, intersection
, anyhit
, closesthit
.
spirv
Available in stages: amplification
, fragment
, compute
, mesh
, miss
, callable
, raygen
, intersection
, anyhit
, closesthit
.
Requires capabilities: SPV_NV_compute_shader_derivatives
, spvMeshShadingEXT
.