getDescriptorFromDynamicResourceHeap
Description
Look up handleValue in the Vulkan dynamic-resource heap and return the descriptor. This is the uint2-handle path used directly on plain SPIR-V / GLSL, and reused by the spvBindlessTextureNV arm of defaultGetDescriptorFromHandle for the kinds that extension does not convert (buffers and acceleration structures), so the heap lowering lives in exactly one place. Capabilities are inferred from the body (as for defaultGetDescriptorFromHandle) rather than declared, so the acceleration-structure path’s __asuint64 / ray-tracing requirements are picked up automatically.
Signature
T getDescriptorFromDynamicResourceHeap<T>( DescriptorHandle<T> handleValue, BindlessDescriptorOptions bindlessOptions) where T : IOpaqueDescriptor;