HitObject.GetRayFlags
Description
Returns the ray flags associated with the hit object. Valid if the hit object represents a hit or a miss. DXR 1.3 and GL_EXT_shader_invocation_reorder.
Signature
uint HitObject.GetRayFlags();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: ser_hlsl_native.
glsl
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.