HitObject.GetSpherePositionAndRadius
Description
Signature
vector<float, 4> HitObject.GetSpherePositionAndRadius();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen
, closesthit
, anyhit
.
cuda
Available in stages: raygen
, closesthit
, anyhit
.
spirv
Available in stages: raygen
, closesthit
, anyhit
.
Requires capability: spvRayTracingKHR
.