HitObject.GetWorldToObject
Description
Returns 4x3 world-to-object transform matrix. Valid if the hit object represents a hit. Note: NVAPI/SPIRV/GLSL extension. DXR 1.3 uses GetWorldToObject3x4() and GetWorldToObject4x3().
Signature
matrix<float, 4, 3> HitObject.GetWorldToObject();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl
Available in stages: raygen, closesthit, miss.
cuda
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.