HitObject.Invoke
Description
Invokes closesthit or miss shading for the specified hit object. In case of a NOP HitObject, no shader is invoked. (NVAPI/SPIRV/CUDA variant with AccelerationStructure parameter)
Signature
/// Requires Capability Set 1: static void HitObject.Invoke<payload_t>( RaytracingAccelerationStructure AccelerationStructure, HitObject HitOrMiss, inout payload_t Payload); /// Requires Capability Set 2: static void HitObject.Invoke<payload_t>( HitObject HitOrMiss, inout payload_t Payload);
Generic Parameters
payload_t
Parameters
AccelerationStructure : RaytracingAccelerationStructure
HitOrMiss : HitObject
Payload : payload_t
Availability and Requirements
Capability Set 1
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl
Available in stages: raygen, closesthit, miss.
cuda
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.
Capability Set 2
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: ser_hlsl_native.