HitObject.IsMiss
Description
Returns true if the HitObject encodes a miss, otherwise returns false.
Signature
bool HitObject.IsMiss();
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: raygen, closesthit, miss.
Requires capabilities: hlsl_nvapi, ser_hlsl_native.
glsl
Available in stages: raygen, closesthit, miss.
cuda
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.