HitObject.SetShaderTableIndex
Description
Signature
void HitObject.SetShaderTableIndex(uint RecordIndex);
Parameters
RecordIndex : uint
Availability and Requirements
Defined for the following targets:
glsl
Available in stages: raygen, closesthit, miss.
cuda
Available in stages: raygen, closesthit, miss.
spirv
Available in stages: raygen, closesthit, miss.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.
hlsl
Available in stages: raygen, closesthit, miss.
Requires capability: ser_hlsl_native.