lit.apply_bwd
Description
Legacy lighting function (obsolete).
Signature
Tuple<vector<float, 4>, __syn_BackwardDiffMinimalContextType__S4core10__lit_implp3pi_fi_fi_fv4fb> lit.apply_bwd( float , float , float );
Parameters
Return value
The lighting coefficients, (ambient, diffuse, specular, 1.0).
Remarks
In HLSL, this function is implemented as an intrinsic. It is emulated for other targets.