RasterizerOrderedByteAddressBuffer.Load2Aligned
Description
Load two 32-bit unsigned integers from the buffer at the specified location with a known alignment.
Signature
vector<uint, 2> RasterizerOrderedByteAddressBuffer.Load2Aligned( uint location, uint alignment); vector<uint, 2> RasterizerOrderedByteAddressBuffer.Load2Aligned( uint location);
Parameters
location : uint
The input address in bytes, which must be a multiple of 4.
alignment : uint
The known alignment of location, which must be a multiple of 4.
Return value
Two 32-bit unsigned integers loaded from the buffer.
Remarks
On HLSL, alignment is informational only; the load is emitted as the native .Load2 intrinsic, which does not accept an alignment operand. On other targets, alignment is forwarded to the lowered load instruction.
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cpp
Available in all stages.
cuda
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.
llvm
Available in all stages.