RasterizerOrderedByteAddressBuffer.Load3Aligned
Description
Load three 32-bit unsigned integers from the buffer at the specified location with alignment of uint3, which is 12.
Signature
vector<uint, 3> RasterizerOrderedByteAddressBuffer.Load3Aligned( uint location, uint alignment); vector<uint, 3> RasterizerOrderedByteAddressBuffer.Load3Aligned( uint location);
Parameters
location : uint
The input address in bytes which must be a multiple of alignment of 12.
alignment : uint
Return value
uint3 Three 32-bit unsigned integer value loaded from the buffer.
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cpp
Available in all stages.
cuda
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.