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RWByteAddressBuffer.Load4

Description

Load four 32-bit unsigned integers from the buffer at the specified location.

Signature

/// Requires Capability Set 1:
vector<uint, 4> RWByteAddressBuffer.Load4(int location);

/// Requires Capability Set 1:
vector<uint, 4> RWByteAddressBuffer.Load4(
    int location,
    int alignment);

/// Requires Capability Set 2:
vector<uint, 4> RWByteAddressBuffer.Load4(
    int location,
    out uint status);

Parameters

location : int

The input address in bytes which must be a multiple of alignment of 4.

alignment : int

Specifies the alignment of the location, which must be a multiple of 4.

status : uint

[out] The status of the operation.

Return value

uint4 Four 32-bit unsigned integer value loaded from the buffer.

Remarks

This function only supports when targeting HLSL. You can’t access the output parameter status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.

Availability and Requirements

Capability Set 1

Defined for the following targets:

hlsl

Available in all stages.

glsl

Available in all stages.

cpp

Available in all stages.

cuda

Available in all stages.

metal

Available in all stages.

spirv

Available in all stages.

Capability Set 2

Defined for the following targets:

hlsl

Available in all stages.