• Slang Standard Library Reference
    • Interfaces
    • Types
      • Buffer types
      • Math types
      • Miscelaneous types
      • Ray-tracing
      • Sampler types
      • Scalar types
      • Stage IO types
      • Texture types
        • Buffer
        • FeedbackTexture2D
        • FeedbackTexture2DArray
        • RWBuffer
        • RWSampler1D
        • RWSampler1DArray
        • RWSampler2D
        • RWSampler2DArray
        • RWSampler2DMS
        • RWSampler2DMSArray
        • RWSampler3D
        • RWTexture1D
        • RWTexture1DArray
        • RWTexture2D
        • RWTexture2DArray
        • RWTexture2DMS
        • RWTexture2DMSArray
        • RWTexture3D
        • RasterizerOrderedBuffer
        • RasterizerOrderedSampler1D
        • RasterizerOrderedSampler1DArray
        • RasterizerOrderedSampler2D
        • RasterizerOrderedSampler2DArray
        • RasterizerOrderedSampler3D
        • RasterizerOrderedTexture1D
        • RasterizerOrderedTexture1DArray
        • RasterizerOrderedTexture2D
        • RasterizerOrderedTexture2DArray
        • RasterizerOrderedTexture3D
        • SAMPLER_FEEDBACK_MIN_MIP
        • SAMPLER_FEEDBACK_MIP_REGION_USED
        • Sampler1D
        • Sampler1DArray
        • Sampler1DArrayShadow
        • Sampler1DShadow
        • Sampler2D
        • Sampler2DArray
        • Sampler2DArrayShadow
        • Sampler2DMS
        • Sampler2DMSArray
        • Sampler2DShadow
        • Sampler3D
        • Sampler3DArrayShadow
        • Sampler3DShadow
        • SamplerCube
        • SamplerCubeArray
        • SamplerCubeArrayShadow
        • SamplerCubeShadow
        • Texture1D
        • Texture1DArray
        • Texture2D
        • Texture2DArray
        • Texture2DMS
        • Texture2DMSArray
        • Texture3D
        • TextureBuffer
        • TextureCube
        • TextureCubeArray
        • WSampler1D
        • WSampler1DArray
        • WSampler2D
        • WSampler2DArray
        • WSampler3D
        • WTexture1D
        • WTexture1DArray
        • WTexture2D
        • WTexture2DArray
        • WTexture3D
        • _Texture
      • Array
      • Atomic
      • AtomicAdd
      • ConstantBuffer
      • CoopMat
      • CoopMatMatrixLayout
      • CoopMatMatrixOperands
      • CoopMatMatrixUse
      • CoopMatScope
      • CoopVec
      • CoopVecComponentType
      • CoopVecMatrixLayout
      • DescriptorAccess
      • DescriptorHandle
      • DescriptorKind
      • DiffTensorView
      • DifferentialPair
      • DifferentialPtrPair
      • DispatchNodeInputRecord
      • NodePayloadPtr
      • NullDifferential
      • Optional
      • ParameterBlock
      • Ptr
      • String
      • TensorView
      • TorchTensor
      • Tuple
      • _AttributeTargets
      • int8_t4_packed
      • uint8_t4_packed
    • Attributes
    • Global Declarations

typealias Texture2DMSArray<T, sampleCount:int, format:int>

Description

Represents a handle to a read-only, multisampled 2D texture array.

Signature

typealias Texture2DMSArray<T, sampleCount:int, format:int> = 
    _Texture<T, __Shape2D, 1, 1, sampleCount, 0, 0, 0, format>;

Generic Parameters

T: ITexelElement = vector<float, 4>

The texel type of the texture.

sampleCount : int = 0

The number of samples in the texture, when the texture is multisampled.

format : int = 0

The storage format of the texture.

See also

Please refer to _Texture for more information about texture types.