TextureBuffer<T>.init
Description
Signature
TextureBuffer<T>.init(__DynamicResource<__DynamicResourceKind.General> res); TextureBuffer<T>.init(DescriptorHandle<TextureBuffer<T>> bindless);
TextureBuffer<T>.init(__DynamicResource<__DynamicResourceKind.General> res); TextureBuffer<T>.init(DescriptorHandle<TextureBuffer<T>> bindless);