Getting Started with Slang: Draw Your First Splat

Join us for an engaging hands-on session where we’ll walk through creating your first Gaussian splat using Slang. Perfect for graphics programmers interested in getting started with neural techniques, this hands-on introduction will take you from installation through basic shader compilation to rendering your first splat.

We’ll cover everything you need to get started

  • Setting up Slang for development
  • Understanding the basics of Gaussian splats
  • Writing and compiling your first Slang shader


This beginner-friendly session includes step-by-step code examples and demonstrations, with time for Q&A. By the end, you’ll understand how to use Slang and be ready to explore the training process.

Prerequisites

  • Basic understanding of computer graphics concepts
  • Familiarity with shader or kernel programming languages (HLSL, GLSL, etc)
  • No prior Slang or Gaussian splatting experience required
  • Optional: Have Slang compiler installed if you want to follow along

Speakers

  • Shannon Woods, Slang Working Group Chair. NVIDIA.


Register

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