ObjectToWorld3x4
Description
Returns the object-to-world transformation matrix (3x4).
Signature
matrix<float, 3, 4> ObjectToWorld3x4();
Return value
3x4 matrix transforming from object to world space
Remarks
Includes position and orientation of the current instance
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: intersection, closesthit, anyhit.
glsl
Available in stages: intersection, closesthit, anyhit.
cuda
Available in stages: intersection, closesthit, anyhit.
spirv
Available in stages: intersection, closesthit, anyhit.
Requires capability: spvRayTracingKHR.