• Slang Standard Library Reference
    • Interfaces
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      • Atomic functions
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      • Math functions
      • Mesh shading
      • Ray-tracing
        • AcceptHitAndEndSearch
        • CANDIDATE_NON_OPAQUE_TRIANGLE
        • CANDIDATE_PROCEDURAL_PRIMITIVE
        • COMMITTED_NOTHING
        • COMMITTED_PROCEDURAL_PRIMITIVE_HIT
        • COMMITTED_TRIANGLE_HIT
        • CallShader
        • DispatchRaysDimensions
        • DispatchRaysIndex
        • GeometryIndex
        • GetClusterID
        • GetLssPositionsAndRadii
        • GetSpherePositionAndRadius
        • HIT_KIND_TRIANGLE_BACK_FACE
        • HIT_KIND_TRIANGLE_FRONT_FACE
        • HitKind
        • HitTriangleVertexPosition
        • IgnoreHit
        • InstanceID
        • InstanceIndex
        • IsLssHit
        • IsSphereHit
        • ObjectRayDirection
        • ObjectRayOrigin
        • ObjectToWorld
        • ObjectToWorld3x4
        • ObjectToWorld4x3
        • PrimitiveIndex
        • RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH
        • RAY_FLAG_CULL_BACK_FACING_TRIANGLES
        • RAY_FLAG_CULL_FRONT_FACING_TRIANGLES
        • RAY_FLAG_CULL_NON_OPAQUE
        • RAY_FLAG_CULL_OPAQUE
        • RAY_FLAG_FORCE_NON_OPAQUE
        • RAY_FLAG_FORCE_OPAQUE
        • RAY_FLAG_NONE
        • RAY_FLAG_SKIP_CLOSEST_HIT_SHADER
        • RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES
        • RAY_FLAG_SKIP_TRIANGLES
        • RayCurrentTime
        • RayFlags
        • RayTCurrent
        • RayTMin
        • ReportHit
        • ReportHitOptix
        • TraceMotionRay
        • TraceRay
        • WorldRayDirection
        • WorldRayOrigin
        • WorldToObject
        • WorldToObject3x4
        • WorldToObject4x3
      • Tessellation functions
      • Wave and quad functions
      • CheckAccessFullyMapped
      • D3DCOLORtoUBYTE4
      • GetAttributeAtVertex
      • GetRenderTargetSampleCount
      • GetRenderTargetSamplePosition
      • IsHelperLane
      • NonUniformResourceIndex
      • QuadAll
      • QuadAny
      • ReorderThread
      • WaveClusteredRotate
      • WaveMultiBitAnd
      • WaveMultiBitOr
      • WaveMultiBitXor
      • WaveMultiMax
      • WaveMultiMin
      • WaveMultiPrefixBitAnd
      • WaveMultiPrefixBitOr
      • WaveMultiPrefixBitXor
      • WaveMultiPrefixExclusiveBitAnd
      • WaveMultiPrefixExclusiveBitOr
      • WaveMultiPrefixExclusiveBitXor
      • WaveMultiPrefixExclusiveMax
      • WaveMultiPrefixExclusiveMin
      • WaveMultiPrefixExclusiveProduct
      • WaveMultiPrefixExclusiveSum
      • WaveMultiPrefixInclusiveBitAnd
      • WaveMultiPrefixInclusiveBitOr
      • WaveMultiPrefixInclusiveBitXor
      • WaveMultiPrefixInclusiveMax
      • WaveMultiPrefixInclusiveMin
      • WaveMultiPrefixInclusiveProduct
      • WaveMultiPrefixInclusiveSum
      • WaveMultiPrefixProduct
      • WaveMultiPrefixSum
      • WaveMultiProduct
      • WaveMultiSum
      • WaveRotate
      • WorkgroupSize
      • abort
      • all
      • any
      • bitfieldExtract
      • bitfieldInsert
      • clip
      • clock2x32ARB
      • clockARB
      • concat
      • coopVecLoad
      • coopVecLoadGroupshared
      • coopVecMatMul
      • coopVecMatMulAdd
      • coopVecMatMulAddPacked
      • coopVecMatMulPacked
      • coopVecOuterProductAccumulate
      • coopVecReduceSumAccumulate
      • createDynamicObject
      • cudaBlockDim
      • cudaBlockIdx
      • cudaThreadIdx
      • debugBreak
      • defaultGetDescriptorFromHandle
      • detach
      • diffPair
      • getDescriptorFromHandle
      • getRealtimeClock
      • getRealtimeClockLow
      • getStringHash
      • isDifferentialNull
      • loadAligned
      • makeArrayFromElement
      • makeTuple
      • nextafter
      • nonuniform
      • operator*
      • packHalf2x16
      • packInt4x8
      • packInt4x8Clamp
      • packSnorm2x16
      • packSnorm4x8
      • packUint4x8
      • packUint4x8Clamp
      • packUnorm2x16
      • packUnorm4x8
      • pack_clamp_s8
      • pack_clamp_u8
      • pack_s8
      • pack_u8
      • printf
      • select
      • static_assert
      • storeAligned
      • syncTorchCudaStream
      • unmodified
      • unpackHalf2x16ToFloat
      • unpackHalf2x16ToHalf
      • unpackInt4x8ToInt16
      • unpackInt4x8ToInt32
      • unpackSnorm2x16ToFloat
      • unpackSnorm2x16ToHalf
      • unpackSnorm4x8ToFloat
      • unpackSnorm4x8ToHalf
      • unpackUint4x8ToUint16
      • unpackUint4x8ToUint32
      • unpackUnorm2x16ToFloat
      • unpackUnorm2x16ToHalf
      • unpackUnorm4x8ToFloat
      • unpackUnorm4x8ToHalf
      • unpack_s8s16
      • unpack_s8s32
      • unpack_u8u16
      • unpack_u8u32
      • unused
      • updateDiff
      • updatePair
      • updatePrimal
      • workgroupUniformLoad

RAY_FLAG_NONE

Description

No special ray flags.

Signature

static const uint RAY_FLAG_NONE = 0x00;