RayFlags
Description
Returns the flags used when tracing the current ray.
Signature
uint RayFlags();
Return value
Combination of RAY_FLAG values used for this ray
Remarks
Allows shaders to modify behavior based on ray trace flags
Availability and Requirements
Defined for the following targets:
hlsl
Available in stages: closesthit, anyhit, miss, intersection.
glsl
Available in stages: closesthit, anyhit, miss, intersection.
cuda
Available in stages: closesthit, anyhit, miss, intersection.
spirv
Available in stages: closesthit, anyhit, miss, intersection.
Requires capability: spvRayTracingKHR.