_Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed
Description
Signature
/// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( SamplerState s, vector<float, isArray+Shape.dimensions> location) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( SamplerState s, vector<float, isArray+Shape.dimensions> location, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( SamplerState s, vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 0; /// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( vector<float, isArray+Shape.dimensions> location) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( vector<float, isArray+Shape.dimensions> location, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 1: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1; /// Requires Capability Set 2: vector<T.Element, 4> _Texture<T, Shape, isArray, isMS, sampleCount, access, isShadow, isCombined, format>.GatherRed( vector<float, isArray+Shape.dimensions> location, vector<int, Shape.planeDimensions> offset1, vector<int, Shape.planeDimensions> offset2, vector<int, Shape.planeDimensions> offset3, vector<int, Shape.planeDimensions> offset4, out uint status) where T : ITexelElement where Shape : __ITextureShape where isMS == 0 where access == 0 where isCombined == 1;
Parameters
s : SamplerState
location : vector<float, isArray + Shape.dimensions>
status : uint
offset : vector<int, Shape.planeDimensions>
offset1 : vector<int, Shape.planeDimensions>
offset2 : vector<int, Shape.planeDimensions>
offset3 : vector<int, Shape.planeDimensions>
offset4 : vector<int, Shape.planeDimensions>
Availability and Requirements
Capability Set 1
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
cuda
Available in all stages.
metal
Available in all stages.
wgsl
Available in all stages.
spirv
Available in all stages.
Requires capability: spvImageGatherExtended
.
Capability Set 2
Defined for the following targets:
hlsl
Available in all stages.