RayQuery<uint rayFlagsGeneric>.CommittedIsSphereNV
Description
Checks whether the committed intersection is a sphere primitive.
Signature
bool RayQuery<uint rayFlagsGeneric>.CommittedIsSphereNV();
Return value
true if the committed hit is a sphere primitive
Availability and Requirements
Defined for the following targets:
hlsl
Available in all stages.
glsl
Available in all stages.
spirv
Available in all stages.
Requires capabilities: spvRayQueryKHR, spvRayTracingSpheresGeometryNV.